Keywords CC

If your course has not posted a list of keywords to choose from, please create your own keywords in collaboration with your thesis supervisor.

Digital Design og Informationsvidenskab/
Digital Design and Information Studies

Nøgleord

  • Analysis of web and social media
    Artificial Intelligence, Machine Learning (AI/ML)
    Big Data and Big Data Analytics
    Blockchain
    Business and IT
    Business Intelligence (BI)
    Business models and understanding
    Change management
    CoDesign
    Communication
    Communication, strategic
    Computer Supported Cooperative Work (CSCW)
    Concept development
    Critical theory, critical design
    Cultural heritage
    Data Visualization
    Democracy and IT
    Design processes
    Design research, research for/into/through design
    Design theory
    Didactics, pedagogy, learning
    Digital aesthetics
    Digital Business Strategy
    Digital Capabilities
    Digital citizenship, citizens online
    Digital culture and society
    Digital data Ethics
    Digital data Trust
    Digital economy
    Digital transformation
    Digitalization
    Diversity and inclusivity
    E-government
    E-learning
    Embodied interaction
    Enterprise architecture and design
    Ethnography
    Evaluation studies
    Game  design
    Game culture
    Game development
    Game psychology
    Game theory and criticism
    Gender and queer theory
    Geographic information systems (GIS)
    Governmentality studies
    Green technologies (climate technologies, climate IT)
    Health Informatics
    Human Computer Interaction (HCI)
    Information Infrastructures (II)
    Information Systems (IS)
    Infrastructuring
    Innovation
    Interaction design
    IT governance
    IT in an organizational context
    IT Service Management (ITIL)
    IT strategy
    Kids, youth and IT
    Knowledge Management (KM)
    Mobile design and services
    Narrative
    Network Theory
    Online communities
    Open source
    Organizational -theory, -change, -development
    Organizational implementation
    Participatory Design
    Performance Design
    Process Improvement
    Programming
    Project management
    Prototyping
    Public IT and infrastructure
    Qualitative methods
    Quantified self
    Quantitative methods
    Research (Censor has a PhD and is an active researcher)
    Science and Technology Studies (STS, ANT, SCOT etc.)
    Security, cybersecurity, IT security
    Service architecture
    Service design
    Social media
    Software platforms and ecosystems
    Software studies (software art and culture)
    Sound studies
    Studium Generale
    Surveillance society and IT
    Sustainability (of IT, management of)
    Systems development
    Tangible interaction
    Target audience, group analysis
    Technology history and philosophy
    Usability
    User Experience Design
    Virtual Reality, Augmented Reality

Engelsk


Ældre litteratur – alle genrer
Grammatik og fonetik
Historie, samfundsfaglige emner
Kultur (sport, kønspolitik, racespørgsmål, etc.)
Moderne litteratur - alle genrer
Oversættelsesteori
Sociolingvistik og sproghistorie

Interkulturelle Studier / Intercultural Studies

Regioner Regions
Europa Europe
Sydeuropa Southern Europe
Post-sovjetiske områder Post-Soviet regions
Central- og østeuropa  Central and Eastern Europe
Balkan Balkans
Nordiske lande / Baltikum Nordic countries / Baltic region
Vesteuropa Western Europe
Mellemøsten Middle East
Asien Asia
Kina  China
Øst-Afrika East Africa
Vest-Afrika West Africa
Syd-Afrika  Southern Africa
Nordafrika North Africa
Mellem- og Sydamerika  Central- and South America
Nordamerika North America
Arktis inkl. Grønland Arctic region, including Greenland
Det globale Nord The global North
Det globale Syd The global South
Oceanien Oceania
Felter, kontekster og temaer Fields, contexts and themes
Globalisering Globalization
Naturressourcer / Konflikt natural resources / conflict
Konflikt- og fredsforskning conflict- and peace research
Erindingspolitik memory politics
Migration – og folkevandring migration
Nationalstater og nationalisme  nation states and nationalism
Uddannelse education
Populisme  populism
Diaspora diaspora
Kolonialisme (post-, neo- og de-)  postcolonialism
Markedskommunikation, branding, corporate communication
Forbrug og kultur  consumption and culture
Populærkultur  popular culture
Interkulturel kommunikation Intercultural communication
Turisme innovation og udvikling tourism innovation and development
Teori, metode og analyse Thery, methos and analysis
Aktionsforskning action research
Kvalitative metoder  qualitative methods
Digitale metoder, netnografi digital methods and netnography
Diskurs, framing, agenda-setting discourse, framing, agenda-setting
Praksisteori praxeology
Systemteori / Affektteori systems theory / affect theory
Retorik, sprog, narratologi rhetoric, language, narratology
Kulturteori og –analyse cultural theory and analysis
Identitetsteori Identity theory

Erhvervssprog og international erhvervskommunikation
(engelsk, fransk, spansk, tysk)

Nøgleord

  • Markedskommunikation 
    • krisekommunikation
    • ansvarligheds- og brandingkommunikation
    • digital kommunikation
    • sociale medier
  • Organisationskommunikation
    • intern kommunikation
    • HR- og ledelseskommunikation
    • forandringskommunikation
  • Professionel kommunikation
    • sprogbrug
    • oversættelse og tekstforfatning
  • Forhandling og interkulturel kommunikation
  • Samfund, historie og kultur

Oplevelsesøkonomi

Vælg Oplevelsesøkonomi og -design som Nøgleord 1 og derudover 1-2 nøgleord fra listen nedenfor

  • Affektteori og -analyse
  • AI – artificial intelligence inkl. robotteknologi
  • Bæredygtighed
  • Corporate communication
  • Data-visualisering
  • Designprocesser
  • Digital dannelse
  • Digitale medier og sociale medieplatforme (Twitter, Facebook, Instagram, blogs m.fl.)
  • Digitale metoder
  • Digitalisering
  • Diskursanalyse
  • Entreprenørskab
  • Film og TV
  • Forbrug
  • Informations-og kommunikationsteknologi
  • Informationsarkitektur
  • IT i kontekst
  • IT og læring
  • Kommunikationsplanlægning
  • Køn
  • Kulturarv
  • Kulturorganisationer og -institutioner
  • Kulturteori og -analyse
  • Læring og uddannelse
  • Markedskommunikation, branding og marketing
  • Medier og mediekommunikation
  • Medier og offentlighed, mediesociologi og - historie
  • Medieteknologier
  • Medieteori, -historie og analyse
  • Museer
  • Musik og lydmedier
  • Nyhedsformidling og journalistik
  • Oplevelsesøkonomi og -design
  • Organisationskommunikation/strategisk kommunikation
  • Performanceteori
  • Politisk og/eller offentlig kommunikation
  • Stedsteori
  • Sundhed
  • Systemudvikling
  • Turisme