Hvis dit fag ikke har lagt en liste med mulige nøgleord ud, anbefales du at udarbejde dine tre nøgleord i samarbejde med din specialevejleder.
Nøgleord
Analysis of web and social media |
Artificial Intelligence, Machine Learning (AI/ML) |
Big Data and Big Data Analytics |
Blockchain |
Business and IT |
Business Intelligence (BI) |
Business models and understanding |
Change management |
CoDesign |
Communication |
Communication, strategic |
Computer Supported Cooperative Work (CSCW) |
Concept development |
Critical theory, critical design |
Cultural heritage |
Data Visualization |
Democracy and IT |
Design processes |
Design research, research for/into/through design |
Design theory |
Didactics, pedagogy, learning |
Digital aesthetics |
Digital Business Strategy |
Digital Capabilities |
Digital citizenship, citizens online |
Digital culture and society |
Digital data Ethics |
Digital data Trust |
Digital economy |
Digital transformation |
Digitalization |
Diversity and inclusivity |
E-government |
E-learning |
Embodied interaction |
Enterprise architecture and design |
Ethnography |
Evaluation studies |
Game design |
Game culture |
Game development |
Game psychology |
Game theory and criticism |
Gender and queer theory |
Geographic information systems (GIS) |
Governmentality studies |
Green technologies (climate technologies, climate IT) |
Health Informatics |
Human Computer Interaction (HCI) |
Information Infrastructures (II) |
Information Systems (IS) |
Infrastructuring |
Innovation |
Interaction design |
IT governance |
IT in an organizational context |
IT Service Management (ITIL) |
IT strategy |
Kids, youth and IT |
Knowledge Management (KM) |
Mobile design and services |
Narrative |
Network Theory |
Online communities |
Open source |
Organizational -theory, -change, -development |
Organizational implementation |
Participatory Design |
Performance Design |
Process Improvement |
Programming |
Project management |
Prototyping |
Public IT and infrastructure |
Qualitative methods |
Quantified self |
Quantitative methods |
Research (Censor has a PhD and is an active researcher) |
Science and Technology Studies (STS, ANT, SCOT etc.) |
Security, cybersecurity, IT security |
Service architecture |
Service design |
Social media |
Software platforms and ecosystems |
Software studies (software art and culture) |
Sound studies |
Studium Generale |
Surveillance society and IT |
Sustainability (of IT, management of) |
Systems development |
Tangible interaction |
Target audience, group analysis |
Technology history and philosophy |
Usability |
User Experience Design |
Virtual Reality, Augmented Reality |
Ældre litteratur – alle genrer
Grammatik og fonetik
Historie, samfundsfaglige emner
Kultur (sport, kønspolitik, racespørgsmål, etc.)
Moderne litteratur - alle genrer
Oversættelsesteori
Sociolingvistik og sproghistorie
Regioner | Regions |
Europa | Europe |
Sydeuropa | Southern Europe |
Post-sovjetiske områder | Post-Soviet regions |
Central- og østeuropa | Central and Eastern Europe |
Balkan | Balkans |
Nordiske lande / Baltikum | Nordic countries / Baltic region |
Vesteuropa | Western Europe |
Mellemøsten | Middle East |
Asien | Asia |
Kina | China |
Øst-Afrika | East Africa |
Vest-Afrika | West Africa |
Syd-Afrika | Southern Africa |
Nordafrika | North Africa |
Mellem- og Sydamerika | Central- and South America |
Nordamerika | North America |
Arktis inkl. Grønland | Arctic region, including Greenland |
Det globale Nord | The global North |
Det globale Syd | The global South |
Oceanien | Oceania |
Felter, kontekster og temaer | Fields, contexts and themes |
Globalisering | Globalization |
Naturressourcer / Konflikt | natural resources / conflict |
Konflikt- og fredsforskning | conflict- and peace research |
Erindingspolitik | memory politics |
Migration – og folkevandring | migration |
Nationalstater og nationalisme | nation states and nationalism |
Uddannelse | education |
Populisme | populism |
Diaspora | diaspora |
Kolonialisme (post-, neo- og de-) | postcolonialism |
Markedskommunikation, branding, corporate communication | |
Forbrug og kultur | consumption and culture |
Populærkultur | popular culture |
Interkulturel kommunikation | Intercultural communication |
Turisme innovation og udvikling | tourism innovation and development |
Teori, metode og analyse | Thery, methos and analysis |
Aktionsforskning | action research |
Kvalitative metoder | qualitative methods |
Digitale metoder, netnografi | digital methods and netnography |
Diskurs, framing, agenda-setting | discourse, framing, agenda-setting |
Praksisteori | praxeology |
Systemteori / Affektteori | systems theory / affect theory |
Retorik, sprog, narratologi | rhetoric, language, narratology |
Kulturteori og –analyse | cultural theory and analysis |
Identitetsteori | Identity theory |
Nøgleord
Vælg Oplevelsesøkonomi og -design som Nøgleord 1 og derudover 1-2 nøgleord fra listen nedenfor